Neo-King вот пример :
Code
Graphics3D 640,480,16,2
Setbuffer Backbuffer ()
Const player=1
Const TConecLevel=2
cam=Createcamera ()
player=Createcube ()
EnityType player,Typeplayer
ConecLevel=createcube ()
EnityType ConecLevel,TConecLevel
Function Level1 ()
lev=createcube()
scaleentity lev,10,1,10
positionentity lev,0,-1,0
end Function
;Кароче
Collisions Typeplayer,TConecLevel,2,2
Reperat
if EntityCollided (player,TConecLevel) then
Level1 ()
endif
;Управление думаю ты поймеш
Updateword ()
Renderword ()
flip
until keyhit ()
end
Всё вроде так 